Primal Rage is a unique fighting game featuring prehistoric creatures. It was developed in 1994 for the arcades and a year later ported to the Commodore Amiga (ECS/AGA only), PC (Windows), 3DO, Atari Jaguar CD, Nintendo SNES, Sega 32X, Sega Game Gear, Sega Mega Drive / Genesis, Sega Saturn and Sony PlayStation.
Review
STORY A meteor strikes the Earth and causes havoc and chaos. Seven gods (creatures actually) from the ancient times are awaken from their eternal sleep and now use their magic powers and physical strengths to take control of the post-apocalyptic world. These creatures have otherworldly and supernatural abilities and each one is said to represent a different nature's element, as life and death, fire and ice, with each element considered as a single "god" in its respective sphere.
GAMEPLAY Primal Rage is a classic two-dimensional fighting game in which two players select their fighter (a monster) to battle each other in One-Vs-One combat or in Single player struggling to complete a number of fights against the CPU with increasing difficulty. The final battle of the single player game has you fighting against all the other CPU-controlled monsters. The gameplay is OK but the Amiga port needed to be more playable even with a classic single-button joystick, a fact that makes playability too hard to handle.
GRAPHICS Primal Rage is surely not as good as Mortal Kombat II but remains a decent fighting game. The Jaguar CD version is one of the system's strongest titles with an exemplary job in recreating the graphics and sound of the arcade version. The Jaguar CD release is based on the 3DO and it has shorter loading times. The graphics are very well done and extremely smooth with nicely animated post-apocalyptic backdrops. While fighting, human tribesmen will wander nearby to worship their gods during battle whist volcanic lava erupts from deep the earth and so on. Technically the game is identical to the 3DO, offering the same fast action and sharp graphics. The music and sound effects are crisp and clear offering several samples along with pretty cool tunes during fighting.
SOUND The music and sound effects are crisp and clear, with a variety of samples combined with pretty cool tunes during fighting, taken directly from the arcade original.
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Arcades (original version)
Hardware information
Jaguar
CPU: The main processor is called "Jaguar" and it is based on a RISC 3000 MIPS. Co-Processor: MC68000 at 13,3MHz used as a general purpose control processor. MEMORY: 2Mb (64bit bus usinf 4x16bit fast page mode DRAMS GRAPHICS: GPU is called Tom at 26,59MHz, 32bit RISC architecture, 4Kb int. cache. Object Processor: 64bit RISC architecture (could do a variety of graphic architectures). Blitter: 64bit RISC architecture managing high speed logic ops, z-buffering, Gouraud Shading (64bit int.registers). DRAM Controller, 32bit memory management. SOUND: Sound chip is called Jerry. DSP 32bit RISC acrhitecture with 8Kb int.cache. It has CD quality sound while the number of channels used depends on the software. Two DAC (stereo) convert digital data to analog sound signals. Full stereo.